king Of Fighters

The King of Fighters 2002 takes the series to its roots by removing the strikers and excessive swap the functions of the last three games from a huge selection of characters. Now nothing stands between you and your opponent as you battle for supremacy!The King of Fighters 2002 is produced by Eolith and Playmore for the Neo Geo is a game of competitive struggle 2002. It is the ninth game of the King of Fighters series, and the second produced by Eolith and SNK Neo Geo (before Brezzasoft) developed. The game was ported to the Dreamcast, PlayStation 2 and Xbox. The PS2 and Xbox versions were released in North America on a two in one package to the next game in the series, The King of Fighters 2003.NONA returns the character that make art, as it has since the last installment.SNK game already has a remake titled theking of Fighters 2002 Unlimited Match produced for the PlayStation 2, which was published on February 26, 2009 in Japan. The Xbox Live Arcade version was released on November 3, 2010.KOF 2002 rule 4 vs. 4 format "Striker game" in the last three games of the series and returns are used to originally used in the series so KOF '98 format for Battlefield 3-on-3.The game also updated the display system similar to that used in KOF '98 format force. Like the previous games in the series, the power indicator is so full player attacks the opponent or perform special combat moves. The number of power meters of the players recharge increases by one with each team member, the first member of the team is capable of charging up to three ammeters, while the third member can take up to five camps. A single power Stock indicator can be used to carry out a counter-attack and Technical evasion, while keeping an opponent's attack, using a super special, or start the MAX-State movement.While activation MAX offensive and defensive strength of the players is increased for a short period and may cancel any attack to another. In this state you can move to a Super Special, used without eating an energy bar stock. There is also MAX Super Special Moves, super moves that can be carried out only during activation with an ammeter MAX camp, the movements are, and MAX2 requiring two actions.
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